Signetics 2650 & 2636 programming

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A guide to programming the family of video game consoles based on the Signetics 2650 microprocessor and 2636 Programmable Video Interface

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Reference

System architecture ― Clock generation ― Processor ― Memory map ― PVI ― Sound circuits ― Hand-controller circuits
Registers ― Program Status Word ― Reset ― Interrupts ― Instruction set ― Addressing modes
PVI registers ― Objects ― Score ― Background grid ― Sound ― Analogue to digital conversion

Tutorials - system elements

Tutorials - game elements

  • Speed and animation
  • Sound effects
  • Music

Tutorials - programming techniques

How did they do that?

  • Leapfrog screen programming
  • Super Space Interton game, specifically the terrain
  • Games that use interrupts

Tutorial code

Appendices


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