Category:Shelf:Computer programming/all books
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This is an internally maintained category. It should be automatically populated with all books belonging to shelf Computer programming or to any of its descendant shelves. |
Pages in category "Category:Shelf:Computer programming/all books"
- 99 Elm Problems
- A First Course to Network Coding
- A Practical Guide To Digital Data Collection
- ACE+TAO Opensource Programming Notes
- Alcor6L
- Annotated King Reference Manual
- Annotations of The Art of Computer Programming Volume 1
- Applied Programming
- Autodesk Vault Programmer's Cookbook
- Bug Free Programming
- Clipper Tutorial: a Guide to Open Source Clipper(s)
- Coding Cookbook
- Coding Divert Sockets
- Common Intermediate Language
- Competitive Programming
- Computer Go
- Computer Programming
- .NET Development Foundation
- 360 Assembly
- 6502 Assembly
- 65c02 Assembly
- 68000 Assembly
- A Beginner's Guide to D
- A Beginner's Python Tutorial
- A Brief Introduction to the LaTeX Typesetting Environment
- A Little C Primer
- ActionScript Programming
- Active Server Pages
- Ada Programming
- Ada Style Guide
- Adobe GoLive Guide
- Amiblitz
- An Awk Primer
- An Introduction to Python For Undergraduate Engineers
- Android
- ANSI C with Unix
- AnyLang Programming Language Comparison
- Apache Ant
- APE Users Guide
- AppleScript Programming
- Application Development with Harbour
- ASP.NET
- AsUnit
- Asymptote
- ATS: Programming with Theorem-Proving
- Authoring Webpages
- AWK
- Bash Shell Scripting
- BASIC Programming
- Beginning Java
- User:BenBaron000/sandbox
- Biostatistics with R
- Blender 3D: Blending Into Python
- BlitzMax
- Bourne Shell Scripting
- Brlcad
- BTEC IT Unit 20 - Website Design
- Business Basic
- C Programming
- C Sharp for Beginners
- C Sharp Programming
- C Sharp Reference
- C Shell Scripting
- C++ Language
- C++ Programming
- C++ Programming As A Set Of Problems
- Canvas 2D Web Apps
- Carbon Programming
- Cascading Style Sheets
- CCAPS
- CDuce
- Cg Programming
- Chipmunk Basic pocketManual
- Choose Your Own Pyventure
- Clojure Programming
- Cocoa Programming
- ColdFusion Programming
- Collection of Computer Programs on Project Euler
- Color Models: RGB, HSV, HSL
- Common JavaScript Manual
- Common Lisp
- Compojure
- Component Based Development
- Concurrent Clean
- ConTeXt
- CORBA Programming
- Cross-Platform Game Programming with gameplay3d
- Curl
- D (The Programming Language)
- D Programming
- DarkBASIC Programming
- Dashboard Architecture
- Data Mining Algorithms In R
- Delphi Programming
- Developing Genealogy Web-Pages
- Deving The XGameStation
- DirectX
- Distributed Systems
- An Introduction to Dragon
- DXFortran
- Eclipse
- Eiffel Programming
- Elm programming language
- Entry Level PHP Web Application Development
- EQUIP4J
- Erlang Programming
- ErlyWeb
- F Sharp Programming
- FLTK
- Forth
- Fortran
- Fortran 2003
- FPI Script
- Fundamentals of C Programming
- Futurebasic
- Gambas
- Game Creation with the Unity Game Engine
- Game Creation with XNA
- GBA Development
- GCC Debugging
- Genesis Programming
- Getting Started With Kivy Tutorial
- GLBasic Programming
- GLSL Programming
- Go From Scratch
- Go Programming
- Go Programming Language Cookbook
- GTK+ By Example
- Harvard Chart Method
- Haskell
- How to Program a TI-83 Plus
- How to Think Like a Computer Scientist: Learning with Python 2nd Edition
- How to Use Rhino Mocks
- How to Write a Program
- How Wikipedia Works
- HTML 5 Programming and Web development
- HyperText Markup Language
- Icon Programming
- IIS and FastCGI
- Intro To C++
- Introducing Julia
- Introduction to .NET Framework 3.0
- Introduction to ActionScript 2.0
- Introduction to ActionScript 3.0
- Introduction to BASIC
- Introduction to newLISP
- Introduction to Python Programming
- Io Programming
- Irony - Language Implementation Kit
- J2ME Programming
- Jakarta EE Programming
- Java JDBC using SQLite
- Java Persistence
- Java Programming
- Java Swings
- Java Web Application Development With Click Framework
- Javagony
- JavaScript
- JSON
- JsonCpp
- Julia for MATLAB Users
- K3D JavaScript Canvas Library
- Karrigell
- Kojo explorations
- User:LABoyd2/contents from Print version 151106
- User:LABoyd2/User Manual Print all 151110
- Lambda Calculus
- LaTeX
- Learning C With Game Concepts
- Learning Clojure
- Learning D With Project Euler
- Learning Python 3 with the Linkbot
- Let Us GCC
- Lino Developer's Guide
- Linoleum
- Lisp Programming
- Logo Programming
- Lua Functional Programming
- Lua in SpringRTS
- Lush
- Making Websites with Flask
- MariaDB
- Mathematica
- Mathematics with Python and Ruby
- MATLAB Programming
- MediaWiki Developer's Handbook
- MediaWiki User Guide
- Memory Management
- MIPS Assembly
- MIRC Scripting
- Modeling from A to Z
- Modern C++: The Good Parts
- Monkey
- More C++ Idioms
- MUMPS Programming
- MySQL
- N64 Programming
- NEC PC Programmers Reference
- NES Programming
- NETSquirrel - guidelines
- Non-Programmer's Tutorial for Python 2.6
- Non-Programmer's Tutorial for Python 3
- Object Oriented Programming
- Objective-C Programming
- Objective-J
- OCaml
- Octave Programming Tutorial
- OpenGL Programming
- OpenJSCAD User Guide
- OpenMP
- OpenSCAD Tutorial
- OpenSCAD User Manual
- Optimizing C++
- Optimizing Code for Speed
- Oz Programming
- Parallel Computing and Computer Clusters
- Pascal Programming
- PBASIC Programming
- Perl Programming
- PHP and MySQL Programming
- PHP Programming
- PHP vs ColdFusion
- Pixilang
- Plezuro
- Plug-in Development for Google Desktop
- Polymorphic Data Structures in C
- Portability and the C Language
- PostgreSQL
- PostScript FAQ
- PowerPC Assembly
- PowerShell
- Practice Problems in LOLGraphics
- Programming Ajax
- Programming in 1L a
- Programming in LOLGraphics 3.4
- Programming Language Concepts Using C and C++
- Programming Languages
- Programming Mac OS X with Cocoa for Beginners
- Programming Mac OS X with Cocoa for Beginners 2nd Edition
- Programming with Gtk2-Perl
- Programming with Moose
- Programming with ooc
- Prolog
- PSP
- PSP Development
- PSP Programming
- PWCT
- PyGame Guide
- PyGTK For GUI Programming
- PyKDE Programming
- Python Beginner to Expert
- Python book of magic
- Python Imaging Library
- Python Programming
- PyTorch
- QBasic
- Qt
- R Programming
- Rails 3
- Raku Programming
- REALbasic
- Rebol Programming
- Regular Expressions
- User:Rex Jaeschke/sandbox
- Rexx Programming
- Ring
- Ruby By Examples
- Ruby Code Examples
- Ruby Hacking Guide
- Ruby on Rails
- Ruby Programming
- Saylor.org's C++ Programming
- Scala
- Scheme Programming
- Scratch
- SDL (Simple DirectMedia Layer)
- Seam
- Sed
- Shell Programming
- Signetics 2650 & 2636 programming
- Smalltalk Programming
- Software Development with Continuous Integration
- Some Basic and Inefficient Prime Number Generating Algorithms
- SPARC Assembly
- SPARQL
- SQL Dialects Reference
- SQL Exercises
- SQLite
- SQL\400
- Standard ML Programming
- Starting A Website
- Starting and Running a Wiki Website
- Statistical Analysis: an Introduction using R
- Structured Query Language
- Style Presentation Modes in Opera 12.16
- Super NES Programming
- Tcl Programming
- TeX
- The Mojavi 3 Book
- The Sway Reference Manual
- The Way of the Java
- The Zope 3 Book
- Think Python
- TI 83 Plus Assembly
- TI-Basic 84 Programming
- TI-Basic 89 Programming
- TI-Basic Programs
- TI-Basic Z80 Programming
- Turing
- Understanding C++
- Using PHPEclipse
- Using the 3D Connexion SDK
- Vala Programming
- VBScript Programming
- VisSim
- Visual Basic
- Visual Basic .NET
- Visual Basic for Applications
- Web App Development with Google Apps Script
- Web Development
- Web Programming
- Web Programming in Visual Basic .NET
- WebObjects
- Wiki Markup
- Wiki Pedagogy
- Wiki-based archival description and storage
- WikiSkills Handbook
- Windows Batch Scripting
- Wisdom in wiki production
- Write Yourself a Scheme in 48 Hours
- WxWidgets
- X86 Assembly
- X86 Disassembly
- XBasic
- XBLite
- XForms
- XHTML
- XML - Managing Data Exchange
- XML Schema
- XPath
- XProc
- XQuery
- XRX
- XSLT
- XSLTForms
- Yesod web framework
- Yet Another Haskell Tutorial
- Z80 Assembly
- ZK
- Zope
- ZZT-OOP
- Computer Programming Principles
- Core War
- Create Your Own Sim Games
- Creating a simple 3D game engine in XNA
- De-chroming chromebooks
- Eric 6 User's Guide
- Game Maker Programming
- GNU C Compiler Internals
- GNU Data Language
- Guide to Game Development
- Haxe Programming
- How to program a computer if you are a child
- Introduction to 2D Linux Game Programming
- Introduction to Programming
- Introspector
- JMonkeyEngine:Beginner
- Khepera III Toolbox
- Linux Applications Debugging Techniques
- LLVM Compiler
- Making a Programming Language From Scratch
- Message-Passing Interface
- Nim Programming
- Object Oriented Paradigm
- Parallel Spectral Numerical Methods
- Parrot Virtual Machine
- Practical DevOps for Big Data
- Programming Basics
- Wikijunior:Programming for Kids
- Programming for Palm OS
- Programming Fundamentals
- Programming Gambas from Zip
- Programming HP Calculators
- Python 3: working with files and digital assets
- Wikijunior:Raspberry Pi
- User:Rdhill734455/sandbox
- RTEMS for Embedded Software Developers
- Rust for the Novice Programmer
- Scribunto: An Introduction
- Scriptol
- Smalltalk the fun way
- SMF Records
- SuperCard Programming
- Swift Introduction
- The Performance Guide
- The Pollen Programming Language
- The Pyrogenesis Engine
- The Science of Programming
- Theos Tutorials for iOS
- Type-oriented programming
- Web Application Security Guide
- Windows Programming
- X Window Programming
- Category:Shelf:Computer programming concepts/all books
- Category:Shelf:Computer programming languages/all books
- Category:Shelf:Computer programming libraries/all books
- Category:Shelf:Console game programming/all books
- Category:Shelf:Video game development/all books
- Category:Shelf:Web development/all books