PSP Development

PlayStation Portable 1000

This Wikibook goes over the different aspects of programming for the PlayStation Portable (PSP). Everything from getting started, to utilizing the default libraries for the PSP hardware infrastructure is included. Everything is based on PSPDEV. Please read Getting the Tools for insight on getting PSPDEV. The goal for this book is to detail good or fair practices for programming the PSP. It is recommended to read pages top to bottom and follow through - do not stray from the instructions shown. Once an understanding of using the functions are gained, it is appropriate to improve.

Many resources have died off - it is hard to even figure out how to create a basic hello world.

Alive Resources

Dead Resources (Broken, or dropped)

Wikibook Complexity

Being aimed to be simple, walk-through code, a lot of confusion can develop. Attaining understanding with the content of these articles can be achieved by an intermediate understand of the topics in this list. While it may not be a fully comprehensive list, it should give an outline of prerequisites or goals for betterment, with respect to the understanding of the articles.

  • Some understanding of Assembly/Machine code
    • Relations between ASM (pref with MIPS) and C
  • Advanced/Intermediate knowledge of C syntax and libraries
  • Using Makefiles and make.exe
  • Basic structure of a video game


NOTE: Understand the hardware that the PSP offers. Skimming over the hardware specs twice will help with understanding what the PSP offers. After, move on to the Getting Started section. The software are tools made to do specific tasks and aren't for teaching purposes.

Table of Contents

Hardware

Getting Started

Software

Language Support

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