Category:Software design patterns

Software design pattern refers to a reusable, proven solution to a specific, recurring problem typically focused on component-level design, though they can sometimes span multiple components. Design patterns address specific issues related to object creation, interaction, or behavior. [1][2][3][4]

It is important to distinguish software design patterns from software architecture patterns and software architecture styles, as they address different levels of system design. [2][3][4]

Category:Computer programming Category:Software design#Patterns Category:Design patterns
Category:Template Category TOC via Automatic category TOC on category with 101–200 pages#Software%20design%20patternsCategory:Automatic category TOC generates standard Category TOC
  1. Alexandrescu, Andrei (2001). Modern C++ Design: Generic Programming and Design Patterns Applied. Addison-Wesley. p. xviii. ISBN 978-0-201-70431-0.
  2. 1 2 Fundamentals of Software Architecture: An Engineering Approach. O'Reilly Media. 2020. ISBN 978-1492043454.
  3. 1 2 Design Patterns: Elements of Reusable Object-Oriented Software. ISBN 978-0201633610.
  4. 1 2 Patterns of Enterprise Application Architecture. ISBN 978-0321127426.

Pages in category "Category:Software design patterns"

Category:Automatic category TOC generates standard Category TOC Category:Commons category link is on Wikidata Category:Computer programming Category:Design patterns Category:Software design Category:Template Category TOC via Automatic category TOC on category with 101–200 pages