Category:Computer graphics
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Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
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Category:Subfields of computer science
Category:Graphics
Pages in category "Category:Computer graphics"
- Computer graphics
- Computer graphics (computer science)
- 2D computer graphics
- 3D computer graphics
- 3D lookup table
- 4D reconstruction
- List of 8-bit computer hardware graphics
- 9-slice scaling
- List of 16-bit computer color palettes
- A-buffer
- ACM Transactions on Graphics
- Adaptive tile refresh
- The Advanced Visualizer
- Computer animation
- Bad Apple!!
- Bella Render (software)
- Bitmap textures
- Blanking (video)
- Blitter object
- Channel (digital image)
- CityEngine
- Clipmap
- Clipping (computer graphics)
- Collision detection
- Color clock
- Color gradient
- Color histogram
- Color management
- List of color palettes
- Colour banding
- Common Image Generator Interface
- Comparison of color models in computer graphics
- Computer Dreams
- Computer Graphics International
- Computer Graphics: Principles and Practice
- Computers & Graphics
- Cone tracing
- Creative visualization (design)
- Cybernetic Serendipity
- Czenakowski distance
- DataViva
- Depth peeling
- Device-independent pixel
- Digistar
- Digital cloning
- Digital Image Processing with Sound
- Digital Michelangelo Project
- Digital on-screen graphic
- Digital on-screen graphics by country
- Digital video effect
- Display list
- Display server
- Distinguishable interfaces
- Drop shadow
- Dynamic Graphics Project
- E-on Vue
- Fake nude photography
- Fantavision
- Fiducial marker
- Fillrate
- Film recorder
- Film-out
- Fragment (computer graphics)
- Frame grabber
- Framebuffer
- Function representation
- Generative art
- Generative design
- Generatrix
- Genigraphics
- Geometric primitive
- Glossary of computer graphics
- Glyph (data visualization)
- Gonioreflectometer
- Gooch shading
- Graphical Kernel System
- Graphics
- Guided filter
- Hexagonal sampling
- Hierarchical RBF
- Himetric
- Hit-testing
- Human image synthesis
- Human Race Machine
- IEEE Transactions on Visualization and Computer Graphics
- Illumination (image)
- Image
- Image gradient
- Image resolution
- Image texture
- Image tracing
- Image-based modeling and rendering
- Immediate mode (computer graphics)
- IMPACT (computer graphics)
- Inception score
- Information visualization
- Interlacing (bitmaps)
- Intrapixel and Interpixel processing
- ISO/IEC JTC 1/SC 24
- IT8
- Joint constraints
- Key frame
- Kinematic chain
- Light-on-dark color scheme
- Line Drawing System-1
- Line integral convolution
- Linux color management
- List of 2D graphics software
- List of computer graphics journals
- List of display servers
- Local coordinates
- Plotting algorithms for the Mandelbrot set
- Mixed raster content
- Molecular graphics
- List of monochrome and RGB color formats
- Morphing
- Multi-exposure HDR capture
- NAPLPS
- New York Institute of Technology Computer Graphics Lab
- Non-photorealistic rendering
- Operational image
- Order-independent transparency
- Joseph Stanislaus Ostoja-Kotkowski
- Packed pixel
- Patent visualisation
- PDE surface
- PenTile matrix family
- Per-pixel lighting
- Perlin noise
- Photometric stereo
- Physically based animation
- Physically based rendering
- Physics engine
- Planar (computer graphics)
- Polygonizer
- Portal rendering
- Pose space deformation
- Posthumanist art
- Preprocessor (CAE)
- Processing
- Progressive-iterative approximation method
- Raster bar
- Raster scan
- Rasterisation
- Ray tracing (graphics)
- Ray-traced ambient occlusion
- Real-time computer graphics
- Reflection (computer graphics)
- Reflection lines
- Render layers
- Rendering equation
- Resel
- Retained mode
- Sample (graphics)
- Scan line
- Scanimate
- Scenery generator
- Score bug
- Screen space ambient occlusion
- Screen space directional occlusion
- Screenless video
- Scrolling
- Shaded Picture System
- Shader lamps
- Shape table
- Simple interactive object extraction
- Simulation noise
- Sketchpad
- Skipper (computer software)
- Snap (computer graphics)
- List of software palettes
- Space partitioning
- Split screen (computing)
- Sprite (computer graphics)
- Sprite multiplexing
- Starlight Information Visualization System
- Stencil buffer
- StyleGAN
- Subpixel rendering
- Superellipsoid
- Superquadrics
- Supertoroid
- Surface acne
- Swap chain
- Swizzling (computer graphics)
- SyFlex
- T-pose
- T-vertices
- Tensor glyph
- Terrain rendering
- Tessellation (computer graphics)
- Text-to-image personalization
- Texture artist
- Texture atlas
- Texture compression
- Texture filtering
- Texture mapping
- Texture splatting
- Texture synthesis
- Thumbnail
- Tone mapping
- Transformation matrix
- Transparency (graphic)
- Triangle fan
- Triangle strip
- Tupper's self-referential formula
- Turtle graphics
- Uncanny valley
- Verse protocol
- Vertex (computer graphics)
- List of video game console palettes
- Video overlay
- Videotex
- View synthesis
- Viewport
- Visual analytics
- Visual computing
- Visual hull
- Visualization (graphics)
- The Visualization Handbook
- Waveform graphics
- Wavelet noise
- Weave (digital printing)
- WebGPU Shading Language
- Wilkinson's Grammar of Graphics
- Z-order
- Category:3D computer graphics
- Category:3D imaging
- Category:Computer graphics algorithms
- Category:Anti-aliasing
- Category:Computer graphic artifacts
- Category:ASCII art
- Category:Color depths
- Category:Computer graphics data structures
- Category:Deepfakes
- Category:Demo effects
- Category:Digital geometry
- Category:Digital topology
- Category:Geometry processing
- Category:Video games by graphical style
- Category:Graphical terminals
- Category:Graphics hardware
- Category:Image processing
- Category:Intel graphics
- Category:Layout (computing)
- Category:Computer graphics organizations
- Category:Pointing devices
- Category:Procedural generation
- Category:Computer graphics professionals
- Category:Raster graphics
- Category:Ray tracing (graphics)
- Category:Scientific visualization
- Category:SGI graphics
- Category:Shading
- Category:Graphics software
- Category:Graphics standards
- Category:Stereoscopy
- Category:Graphics tablets
- Category:Computer graphic techniques
- Category:Text-to-image generation
- Category:Text-to-video generation
- Category:Texture filtering
- Category:Texture mapping
- Category:Digital typography
- Category:Vector graphics
- Category:Video game graphics
- Category:Virtual reality
- Category:Visual programming
- Category:Visualization (graphics)
- Category:Computer graphics stubs