Design Patterns for CS Education
This book is a source of design patterns for incorporating active learning in Computer Science education. The philosophy and structure of the initial design patterns are based on the experiences of professors in the College of Computing and Informatics at UNC Charlotte. The book was initiated by Professor Mary Lou Maher inspired by the NSF funded Connected Learner project. It is freely available and open to new contributions on Wikibooks under the terms of the GNU Free Documentation License and Creative Commons Attribution-ShareAlike 3.0 Unported License.
Table of Contents
- Our Story: The Connected Learner Project at UNCC
- Active Learning Principles
- Design Patterns for CS Education
- Flipped Classroom Strategies
- Connecting Strategies to Bloom's Taxonomy
- Students Engagement in the Classroom
- Feedback and Continuous Improvement
- Reflection on the Learning not just the Practice
- Road-map for Implementation in your Department-A Case Study
- Answering your Questions
- Conclusion Category:Book:Design Patterns for CS Education#%20 Category:Subject:Educational psychology#Design%20Patterns%20for%20CS%20Education
Category:Alphabetical/D
Category:Book:Design Patterns for CS Education
Category:Book:Wikibooks Stacks/Books
Category:Books by completion status/all books
Category:Department:Social sciences/all books
Category:Half-finished books
Category:Shelf:Education/all books
Category:Shelf:Educational psychology
Category:Shelf:Educational psychology/all books
Category:Shelf:Psychology/all books
Category:Subject:Books by subject/all books
Category:Subject:Education/all books
Category:Subject:Educational psychology
Category:Subject:Educational psychology/all books
Category:Subject:Psychology/all books
Category:Subject:Social sciences/all books