Chess Variants/Chess on a really big board

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16a16 black rookb16 black knightc16 black unicornd16 black upside-down bishope16 black bishopf16 N dg16 black princessh16 black queeni16 black kingj16 black empressk16 black fooll16 black bishopm16 black upside-down bishopn16 black unicorno16 black knightp16 black rook16
15a15 black pawnb15 black pawnc15 black pawnd15 black pawne15 black pawnf15 black pawng15 black pawnh15 black pawni15 black pawnj15 black pawnk15 black pawnl15 black pawnm15 black pawnn15 black pawno15 black pawnp15 black pawn15
14a14b14c14d14e14f14g14h14i14j14k14l14m14n14o14p1414
13a13b13c13d13e13f13g13h13i13j13k13l13m13n13o13p1313
12a12b12c12d12e12f12g12h12i12j12k12l12m12n12o12p1212
11a11b11c11d11e11f11g11h11i11j11k11l11m11n11o11p1111
10a10b10c10d10e10f10g10h10i10j10k10l10m10n10o10p1010
9a9b9c9d9e9f9g9h9i9j9k9l9m9n9o9p99
8a8b8c8d8e8f8g8h8i8j8k8l8m8n8o8p88
7a7b7c7d7e7f7g7h7i7j7k7l7m7n7o7p77
6a6b6c6d6e6f6g6h6i6j6k6l6m6n6o6p66
5a5b5c5d5e5f5g5h5i5j5k5l5m5n5o5p55
4a4b4c4d4e4f4g4h4i4j4k4l4m4n4o4p44
3a3b3c3d3e3f3g3h3i3j3k3l3m3n3o3p33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 white pawnf2 white pawng2 white pawnh2 white pawni2 white pawnj2 white pawnk2 white pawnl2 white pawnm2 white pawnn2 white pawno2 white pawnp2 white pawn2
1a1 white rookb1 white knightc1 white unicornd1 white upside-down bishope1 white bishopf1 N lg1 white princessh1 white queeni1 white kingj1 white empressk1 white fooll1 white bishopm1 white upside-down bishopn1 white unicorno1 white knightp1 white rook1
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Initial set up of chess on a really big board

Introduction

Chess on a really big board, also known as four-board chess, is a very large variant played on a 16 by 16 board.

History

Chess on a really big board was invented by notable chess variant designer Ralph Betza sometime in 1996 and was derived from one of his ideas for a three-dimensional variant. Betza noted that an 8 by 8 by 8 3D variant would have a board of 512 squares, more than any large variant then invented, and such a board would be difficult and unwieldy to put together. On the other hand, a 2D 16 by 16 board has only 256 squares, half the number of the 8 by 8 by 8 board, and can easily be put together by combining four standard chess boards.


Rules

Chess on a really big board is played on a 16 by 16 board with 32 pieces per player. The six standard chess piece are used, as well as six new fairy pieces. The new pieces move as follows:

  • The FD () may either step one square diagonally or jump two squares horizontally or vertically.
  • The WFA () may either step one square in any direction or jump two squares diagonally.
  • The superknight () may jump in an "L" shape like a knight, but with more range. It may make a two-then-one jump like a knight, a three-by-one jump or a three-by-two jump.
  • The archbishop () combines the powers of the bishop and the knight. It may slide diagonally like a bishop or jump in an "L" shape like a knight, but not both in one move.
  • The chancellor () combines the powers of the rook and the knight. It may slide horizontally or vertically like a rook or jump in an "L" shape like a knight, but not both in one move.
  • The rose () may make consecutive knight jumps along an octagonal path. It begins its move by jumping like a knight - after it lands it may either stop or turn one knight direction clockwise or counterclockwise and make another jump. After it lands for the second it may either stop or turn again in the same direction and make another jump. As the rose keeps doing this it traces an octagonal path, as shown below:
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16a16b16c16d16e16f16g16h16i16j16k16l16m16n16o16p1616
15a15b15c15d15e15f15g15h15i15j15k15l15m15n15o15p1515
14a14b14c14d14e14f14g14h14i14 fourj14k14l14m14n14o14p1414
13a13b13c13d13e13f13g13 threeh13i13j13k13 threel13m13n13o13p1313
12a12b12c12d12e12 fourf12g12h12i12 twoj12k12l12m12 fourn12o12p1212
11a11b11c11d11e11f11 twog11h11i11j11k11l11 twom11n11o11p1111
10a10b10c10d10 threee10f10g10h10 onei10j10 onek10l10m10n10 threeo10p1010
9a9b9c9d9e9f9g9 oneh9i9j9k9 onel9m9n9o9p99
8a8b8c8 fourd8e8 twof8g8h8i8 white upside-down knightj8k8l8m8 twon8o8 fourp88
7a7b7c7d7e7f7g7 oneh7i7j7k7 onel7m7n7o7p77
6a6b6c6d6 threee6f6g6h6 onei6j6 onek6l6m6n6 threeo6p66
5a5b5c5d5e5f5 twog5h5i5j5k5l5 twom5n5o5p55
4a4b4c4d4e4 fourf4g4h4i4 twoj4k4l4m4 fourn4o4p44
3a3b3c3d3e3f3g3 threeh3i3j3k3 threel3m3n3o3p33
2a2b2c2d2e2f2g2h2i2 fourj2k2l2m2n2o2p22
1a1b1c1d1e1f1g1h1i1j1k1l1m1n1o1p11
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Demonstration of the rose's movement. The rose begins its move by jumping from its initial square to one of the squares marked with a 1. After that it may turn either clockwise or counterclockwise and travel to a square marked with a 2. Then it travels to a square with a 3, then a 4, then 3 again, then 2 again and then 1 again. If the player wants to they may move the rose along the entire path so that it lands back on its initial square - this effectively allows a player with an unblocked rose to pass a turn if necessary.

Some notes:

  • The rose may not change direction mid-move - once the player has chosen for the rose to travel clockwise or counterclockwise, that is the direction the rose must travel for the entire move.
  • The rose may jump over any pieces in the way like the knight, but all of the squares in the path must be free of friendly pieces.
  • If one of the squares on the path is blocked by an enemy piece the rose may capture it, but that is the square the rose must stop on.

The pawns may move between one and six squares with their initial move, but after that they may only step one square at a time. An en passant capture may be done if an enemy pawn could move diagonally onto any square the pawn crossed over.

A pawn is allowed to promote to any of the new fairy pieces alongside the usual promotion options.

When castling kingside, the king moves from the i-file to the n-file, and when castling queenside the king moves from the i-file to the c-file. After the king moves the rook moves to the other side of the king.

The fifty-move rule has been extended to a 100-move rule - a player must allow 100 moves to elapse without a pawn move or capture before they may claim a draw.

Sub-variants

This chess variant does not have any notable sub-variants.

Category:Book:Chess Variants#Chess%20on%20a%20really%20big%20board%20
Category:Book:Chess Variants