Category:Shelf:Computer programming libraries
![]() Computer programming libraries
Books on this shelf deal with computer programming libraries: collections of subroutines or classes used to develop software. Libraries contain code and data that provide services to independent programs. This allows the sharing and changing of code and data in a modular fashion. |
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Pages in category "Category:Shelf:Computer programming libraries"
- Android
- Canvas 2D Web Apps
- Carbon Programming
- Cross-Platform Game Programming with gameplay3d
- DirectX
- FLTK
- GTK+ By Example
- How to Use Rhino Mocks
- Irony - Language Implementation Kit
- JsonCpp
- K3D JavaScript Canvas Library
- Lua in SpringRTS
- OpenGL Programming
- OpenMP
- Plug-in Development for Google Desktop
- Programming with Moose
- PyGame Guide
- Qt
- SDL (Simple DirectMedia Layer)
- Using the 3D Connexion SDK
- WebObjects
- WxWidgets
- Category:Book:Android
- Category:Book:Canvas 2D Web Apps
- Category:Book:Carbon Programming
- Category:Book:Cross-Platform Game Programming with gameplay3d
- Category:Book:DirectX
- Category:Book:FLTK
- Category:Book:GTK+ By Example
- Category:Book:How to Use Rhino Mocks
- Category:Book:Irony - Language Implementation Kit
- Category:Book:JsonCpp
- Category:Book:K3D JavaScript Canvas Library
- Category:Book:Lua in SpringRTS
- Category:Book:OpenGL Programming
- Category:Book:OpenMP
- Category:Book:Plug-in Development for Google Desktop
- Category:Book:Programming with Moose
- Category:Book:PyGame Guide
- Category:Book:Qt
- Category:Book:SDL (Simple DirectMedia Layer)
- Category:Book:Using the 3D Connexion SDK
- Category:Book:WebObjects
- Category:Book:WxWidgets