BlitzMax/Modules
Modules are precompiled source code stored in the 'mod' folder within your BlitzMax installation directory. The entire language of BlitzMax is based on the official modules i.e. those managed by BRL.
Modules can be written in native BlitzMax or externally declared in C, C++, ObjectiveC or Assembly. Fasm is used to compile x86 assembly and GNU Build Tools is for C languages.
Modscopes
A modscope is a reference to a group of modules which are related to each other in some way, usually by author. The modscope is followed by a full stop ('.') and then the module's name. For example, 'Brl.Blitz' is the same as saying, "the module name Blitz from the module scope Brl".
Official
Third Party
Modules
Official
Audio
Audio: Drivers and Loaders
BASIC
Data structures
Miscellaneous
Events
Graphics
Graphics: Drivers and Loaders
GUI
GUI: Drivers
Math
Networking
Other
Streams
System
User Input
Undocumented
Third Party
Audio
Audio: Drivers
Database
Graphics
GUI
- GTKMaxGUI (Linux)
- GTKWebGTKHTML (Linux)
- GTKWebMozilla (Linux)
Imaging
Internet
Math
Miscellaneous
- MaxUnit
- RealtimeBattle (Linux)