BlitzMax/Modules

Modules are precompiled source code stored in the 'mod' folder within your BlitzMax installation directory. The entire language of BlitzMax is based on the official modules i.e. those managed by BRL.

Modules can be written in native BlitzMax or externally declared in C, C++, ObjectiveC or Assembly. Fasm is used to compile x86 assembly and GNU Build Tools is for C languages.

Modscopes

A modscope is a reference to a group of modules which are related to each other in some way, usually by author. The modscope is followed by a full stop ('.') and then the module's name. For example, 'Brl.Blitz' is the same as saying, "the module name Blitz from the module scope Brl".

Official

Third Party

Modules

Official

Audio

Audio: Drivers and Loaders

BASIC

Data structures

Miscellaneous

Events

Graphics

Graphics: Drivers and Loaders

GUI

GUI: Drivers

Math

Networking

Other

Streams

System

User Input

Undocumented

Third Party

Audio

Audio: Drivers

Database

Graphics

GUI

Imaging

Internet

Math

Miscellaneous

Networking

Other

Physics

System

Text

Category:Book:BlitzMax#Modules%20
Category:Book:BlitzMax