File:Triangle shaped ufo 4 rend 1.png

Summary

Description
English: Triangle shaped ufo
Date
Source Own work
Author Merikanto

POV-Ray source code

// // Triange shaped ufo // POV-ray 3.7 source code // 28.12.2022 0000.0000 //

// global_settings { assumed_gamma 1 }

   #include "shapes3.inc" 
#include "colors.inc"
  1. include "textures.inc"






camera { 
location 
//<1, -100, -1>*0.1
   <10, -100, -10>*0.1
look_at <0,0,0>

angle 40 

}



  1. declare clouds1=
plane {
y,500


pigment { granite //turbulence 1.2 //omega 0.7 //lambda 0.6 scale 1000 octaves 100 color_map { [0 color rgb <0.02,0.02,0.05>*1] // [1 color rgb <0.05,0.05,0.1>*1]

 [1 color rgbt 1]

}

}


 /*
finish {
ambient 0.0001
}
  • /
}






#local ampar1 =

object{

   sphere{<0,0,0>,1}
 hollow
 pigment{ color rgbf<1,1,1,1>}
 finish { ambient 0 diffuse 0 }
 interior {
   media {
    // emission color rgb<1.0,0.75,0.1>*50  
         emission color rgb<1,1,1>*200
     intervals 9
     samples 5, 20
     confidence 0.9999
     variance 1/100
     density{ spherical
              ramp_wave
              turbulence 0.15   
                 /*
              color_map {
              [0.0 color rgb <0.0,0.0,0.0>]
              [0.6 color rgb <0.8,0.3,0.0>]
              [0.9 color rgb <1.0,0.8,0.3>]
              [1.0 color rgb <1.0,1.0,0.1>]
                        } 
                   */  
           
                          color_map {
              [0.0 color rgb <0.0,0.0,0.0>]
              [0.6 color rgb <0.3,0.3,0.3>]
              [0.9 color rgb <0.5,0.5,0.5>]
              [1.0 color rgb <1,1,1.0>]
                        }    
                       
                        
           scale 1
         }
   }

}


scale 0.05

}







 #declare lantern1= sphere { <0, 0, 0>, 1
 
 hollow

texture {

pigment { //agate granite //bozo //turbulence 0.5 //octaves 1 //scale 0.002 scale 0.1 color_map { [0 color rgbt <1,1,1,1>] [0.1 color rgbt <1,1,1,0.9>] [1 color rgbt <1,1,1,0>] } }

finish {ambient 0}

}

 scale 0.1

// scale 0.005

}


#macro lightm1(light_lokation1,light_point_at1,light_color_1 )
  
 union { 
  
        object {
 lantern1  
 translate light_lokation1
 }
   
    
light_source {
   light_lokation1
    color light_color_1
  
    spotlight    // specifies spotlight
 radius 5    // cone opening from its axis in degrees. Light start to dim outside of this.
 falloff 10   // outside of this, there is no light.
 tightness 0.5  // over-all coherence of the light beam
 point_at light_point_at1
              
              
  fade_distance 2
               
  fade_power 3
  
   looks_like
   {

    
   object {
   
   /*
   sphere {0,0.025
   translate y*-0.05
   }
   texture {
       pigment {
       color rgb light_color_1
       }

       finish {
       emission 5*light_color_1
   
       }

       } /// tex
       
       */
       
       ampar1
       
   } // object
   
  } // looks

}  // light
 
 } 
 
#end



  
 
background { rgb <0.3, 0.6, 0.9>/10000 }


light_source { <-100,-500,-150>*1, 1/2 media_interaction off}


  1. declare triangle_ufo1=union {

object{ Round_Pyramid_N_out(

          3 , // 
          <0,-0.1,0>, 1,  // p1, r1,
          <0,0.1,0>,1,// p2, r2,
          0.099, // round radius
          1, 
          0  
       ) 
     
       texture{ pigment{ rgb<1,1,1>/3 }
                finish { phong 1 }
              } 


     }       




#declare light_lokation1=    <0,-0.1,0>;
#declare light_point_at1= <0, -100, 0>;
#declare light_color_1= <1.8,0.8,1>;    
    
    
 lightm1 (light_lokation1,light_point_at1,light_color_1 )
     
     
     
    
  
 #declare light_lokation1=    <0.8,-0.1,0>;
#declare light_point_at1= <0.8*10, -100, 0*10>;
#declare light_color_1= <0.8,0.8,1>;    


    lightm1 (light_lokation1,light_point_at1,light_color_1 ) 
   
  
     
 #declare light_lokation1=    <-0.4,-0.1,0.7>;
#declare light_point_at1= <0.8*10, -100, 0*10>;
#declare light_color_1= <0.8,0.8,1>;    

     lightm1 (light_lokation1,light_point_at1,light_color_1 )
    
   
          
 #declare light_lokation1=    <-0.4,-0.1,-0.7>;
#declare light_point_at1= <0.8*10, -100, 0*10>;
#declare light_color_1= <0.8,0.8,1>;   

   
      lightm1 (light_lokation1,light_point_at1,light_color_1 )







}


  1. declare fog1= media{
intervals 3    
//    samples 100,200
    
    scattering {
   // 3, rgb <1,1,1>*1/1000
     3, rgb <1,1,1>*1/100
   extinction 10
     }
     }


//object {clouds1}


object {triangle_ufo1}


media {fog1}


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w:en:Creative Commons
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Category:CC-BY-SA-4.0#Triangle%20shaped%20ufo%204%20rend%201.png
Category:Self-published work Category:Images with Povray source code
Category:CC-BY-SA-4.0 Category:Images with Povray source code Category:Self-published work