File:Comparison oloid sphericon 3D.svg
Summary
Description |
English: Comparison of an oloid (left) and sphericon (right) rendered in POV-Ray by CMG Lee. Move your mouse pointer over the SVG image to rotate the shapes. The POV-Ray and Python code are embedded in the SVG file. |
Source | Own work |
Author | Cmglee |
POV-Ray source code
comparison_oloid_sphericon_3D.pov | comparison_oloid_sphericon_3D.ini |
---|---|
#declare CLOCK = clock;
//#declare CLOCK = 1;
#declare BEARING = int(CLOCK / 8) * 45;
#declare ELEVATION = mod(CLOCK, 8) * 45;
#declare RADIUS = 2;
#declare N_VERTEX = 16;
plane { <0,1,0> 0 pigment { rgb<1,1,1> } translate<0,-4,0> }
/*
plane { <0,1,0> 0 pigment { checker <0.8,0.8,0.8> rgb<1,1,1> }
translate<0,-2,0> }
union { /// axes
cone { <-1,0,0> 0.5 <1,0,0> 0.1 pigment { rgb <1,0,0> } }
cone { <0,-1,0> 0.5 <0,1,0> 0.1 pigment { rgb <0,1,0> } }
cone { <0,0,-1> 0.5 <0,0,1> 0.1 pigment { rgb <0,0,1> } }
scale 2
}
*/
#declare HALF_SEPARATIONS = array[2]{0 , RADIUS / sqrt(2)};
#declare CENTROID_X = array[2]{4, -2};
#local I = 0;
#while (I < 2)
#local HALF_SEPARATION = HALF_SEPARATIONS[I];
#if (HALF_SEPARATION = 0)
#local ANGLE_MAX = pi / 2;
#local PEAK_X = 0;
#else
#local ANGLE_MAX = acos(-RADIUS / (RADIUS + 2 * HALF_SEPARATION));
#local PEAK_X = RADIUS * RADIUS / (RADIUS + 2 * HALF_SEPARATION)
- HALF_SEPARATION;
#end
#local EIGHTH =
union {
#local T = 0;
#while (T < N_VERTEX)
#local T = T + 1;
#local ANGLE_T = T / N_VERTEX * ANGLE_MAX;
#local ANGLE_T_1 = (T - 1) / N_VERTEX * ANGLE_MAX;
triangle {
< HALF_SEPARATION + RADIUS * cos(ANGLE_T ), 0, RADIUS * sin(ANGLE_T )>,
< HALF_SEPARATION + RADIUS * cos(ANGLE_T_1), 0, RADIUS * sin(ANGLE_T_1)>,
< PEAK_X, RADIUS * sin(ANGLE_MAX), 0>
#if (mod(T / N_VERTEX * 8, 3) > 1)
pigment { rgb<0.9,0.7,0.5> }
#else
pigment { rgb<0.7,0.6,0.5> }
#end
}
#end
}
#local HALF =
union {
object { EIGHTH }
object { EIGHTH scale<1, 1,-1> }
object { EIGHTH scale<1,-1, 1> }
object { EIGHTH scale<1,-1,-1> }
}
union {
object { HALF }
object { HALF scale<-1,1,1> rotate<90,0,0> }
rotate <0 ,BEARING,0 >
rotate <0,0 ,ELEVATION >
translate <0 ,0 ,CENTROID_X[I]>
}
#local I = I + 1;
#end
camera {
right x * image_width / image_height
location <20,0,0>
look_at <0,0,0>
angle 30 * image_width / image_height
}
union {
light_source {
<10,10,0> color 0.5
area_light <0,3,0>, <0,0,1>, 3, 3
adaptive 1 circular
}
}
global_settings { ambient_light rgb <9,9,9> }
background { color rgb <0.9,0.9,0.9> }
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; POV-Ray animation ini file
;Antialias=Off
Antialias=On
Antialias_Threshold=0.1
Antialias_Depth=2
Input_File_Name="oloid.pov"
Initial_Frame=0
Final_Frame =63
Initial_Clock=0
Final_Clock =63
Cyclic_Animation=off
Pause_when_Done=off
Debug_File=on
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Licensing
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- You are free:
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- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License. |
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