File:Camera focal length distance house animation.gif

Summary

Description
English: This computer simulation shows how adjusting a camera's distance and focal length, while keeping the object in frame, can introduce geometric distortions (called foreshortening) into the image. It was rendered in POV-Ray 3.7.0.
Date
Source Own work. Download source code.
Author SharkD
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Licensing

I, the copyright holder of this work, hereby publish it under the following licenses:
GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.
Category:License migration redundant#Camera%20focal%20length%20distance%20house%20animation.gifCategory:GFDL#Camera%20focal%20length%20distance%20house%20animation.gif
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Category:CC-BY-SA-4.0,3.0,2.5,2.0,1.0#Camera%20focal%20length%20distance%20house%20animation.gif
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Category:Self-published work
 
This image was created with POV-Ray.
Category:Created with Persistence of Vision#Camera%20focal%20length%20distance%20house%20animation.gif Category:Focal length Category:Perspective Category:Descriptive geometry Category:Axonometric projections Category:Animated GIF files Category:Images with Povray source code
Category:Animated GIF files Category:Axonometric projections Category:CC-BY-SA-4.0,3.0,2.5,2.0,1.0 Category:Created with Persistence of Vision Category:Descriptive geometry Category:Focal length Category:GFDL Category:Images with Povray source code Category:License migration redundant Category:Perspective Category:Self-published work