File:Capri sights terrain.svg

Summary

Description
English: Version of Capri sights.svg with SRTM 3 terrain overlay. Compass rose from Maps template-fr.svg. Road and rail data from OpenStreetMap.
This SVG is not meant for direct display on Wikipedia, but uploaded here for archival purposes. (Rsvg does not properly align the terrain layer; use the PNG instead or open this file with Inkscape, layers are correctly aligned there. Please note that Firefox up to at least v3.6 also does not render this SVG right.)
SVG development
InfoField
 The SVG code is valid.
 This map was created with Python.
Category:Valid SVG created with Python:Inkscape#Capri%20sights%20terrain.svg
 Category:SVG maps:Translation possibleThis map uses embedded text that can be easily translated using a text editor.
Category:SVG images with embedded raster graphics:Maps#Capri%20sights%20terrain.svg
A raster version of this map is available. It should be used in place of this vector image because of its superior quality.
File:Capri sights terrain.svgFile:Capri sights.png

In general, it is better to use a good SVG version.


Bitmap image
Category:Bitmap version available
Date
Source Own work based on: Capri sights.svg:  by Morn and compass rose:  by Eric Gaba (Sting) and OpenStreetMap
Creator
 Geotemporal data
Heading
Georeferencing Georeference the map in Wikimaps Warper If inappropriate please set warp_status = skip to hide.

Source code

Terrain shading layer was generated with the following Python script (requires Python Imaging Library and NumPy):

# Read SRTM3 file and create shaded relief

# 2010-04-05

from struct import unpack,calcsize

from numpy import *
import numpy as np
from PIL import Image

row_length = 1201	# row_length is 1201 for SRTM3 or 3601 for SRTM1
file_name  = "N40E014.hgt"	# from http://dds.cr.usgs.gov/srtm/version2_1/SRTM3/Eurasia/
hlim       = 800	# height limit for map [m]

ref_lat    = 40.55	# reference latitude
earth_eq   = 6371. * 1000. * 2. * pi
x_scale    = 1./360.*earth_eq*cos(ref_lat/180.*pi)/row_length
y_scale    = 1./360.*earth_eq/row_length

print "1 pixel = %u * %u m" % (x_scale, y_scale)
print "factor", y_scale/x_scale

h = zeros((row_length, row_length))
f = open(file_name, 'r')
li = []

for j in range(row_length):
	for i in range(row_length):
		d = f.read(2)
		(height,) = unpack('>h', d)
	        h[i,j] = height
		if height < -1000:
			li.append((i,j))

hmax = h.max()
h3 = zeros_like(h)
h3[:,:] = h[:,:]
print len(li), "missing data points"

def get_nei(z):
	h2 = h[z[0]-1:z[0]+2,z[1]-1:z[1]+2]
	nn = sum(where(h2 < -1000, 0, 1))
	av = sum(where(h2 > -1000, h2, 0)) / float(nn)
	return nn, av

# fill missing points with a nearest-neighbor averaging method:
loop = len(li)
lim = 7
while loop > 0:
	sd = False
	for q in range(len(li)):
		if h[li[q]] > -1000.: continue
		n, a = get_nei(li[q])
		if n >= lim:
			print li[q],loop, n, a, lim
			h3[li[q]] = a
			loop -= 1
			sd = True
	if not sd: lim -= 1
	h[:,:] = h3[:,:]
print "missing points done"	

def hext(a):
	"Hex color to triplet."
	r,g,b = a[0:2], a[2:4], a[4:6]
	return int(r, 16), int(g, 16), int(b, 16)

# from http://en.wikipedia.org/wiki/Wikipedia:WikiProject_Maps/Conventions/Topographic_maps:
col_sea = hext("0978ab")
cols = """
{{Mapcolor|r=245|v=244|b=242|hex=#F5F4F2|col=black}}
{{Mapcolor|r=224|v=222|b=216|hex=#E0DED8|col=black}}
{{Mapcolor|r=202|v=195|b=184|hex=#CAC3B8|col=black}}
{{Mapcolor|r=186|v=174|b=154|hex=#BAAE9A|col=black}}
{{Mapcolor|r=172|v=154|b=124|hex=#AC9A7C|col=black}}
{{Mapcolor|r=170|v=135|b=83|hex=#AA8753|col=black}}
{{Mapcolor|r=185|v=152|b=90|hex=#B9985A|col=black}}
{{Mapcolor|r=195|v=167|b=107|hex=#C3A76B|col=black}}
{{Mapcolor|r=202|v=185|b=130|hex=#CAB982|col=black}}
{{Mapcolor|r=211|v=202|b=157|hex=#D3CA9D|col=black}}
{{Mapcolor|r=222|v=214|b=163|hex=#DED6A3|col=black}}
{{Mapcolor|r=232|v=225|b=182|hex=#E8E1B6|col=black}}
{{Mapcolor|r=239|v=235|b=192|hex=#EFEBC0|col=black}}
{{Mapcolor|r=225|v=228|b=181|hex=#E1E4B5|col=black}}
{{Mapcolor|r=209|v=215|b=171|hex=#D1D7AB|col=black}}
{{Mapcolor|r=189|v=204|b=150|hex=#BDCC96|col=black}}
{{Mapcolor|r=168|v=198|b=143|hex=#A8C68F|col=black}}
{{Mapcolor|r=148|v=191|b=139|hex=#94BF8B|col=black}}
{{Mapcolor|r=172|v=208|b=165|hex=#ACD0A5|col=black}}
"""
col = []

for l in cols.splitlines():
	if len(l) < 10: continue
	i = l.find('#')
	if i > -1:
		col.append(hext(l[i+1:i+7]))

col.reverse()	# -> bottom to top

o = Image.new('RGB', h.shape)

def interp(c, f):
	"Interpolate into color table."
	r = int((1.-f) * col[c][0] + f * col[c+1][0])
	g = int((1.-f) * col[c][1] + f * col[c+1][1])
	b = int((1.-f) * col[c][2] + f * col[c+1][2])
	return r,g,b

for j in range(row_length):
	for i in range(row_length):
		c, f = divmod(h[j,i] / hmax * (len(col)-1), 1)
		if 0 < h[j,i] < hmax:
			o.putpixel((j,i), interp(int(c), f))
		elif h[i,j] == hmax:
			o.putpixel((j,i), col[-1])
		else: o.putpixel((j,i), col_sea)

o.save("map_height.png")	# save height map
o2 = o.crop((0,0,942,603))
o2.save("map_height_cropped.png")

# taken from hillshade.py:
#def illumination(idata,azdeg=315.0,altdeg=45.):
def illumination(idata,azdeg=225.0,altdeg=45.):
    # convert alt, az to radians
    az = azdeg*np.pi/180.0
    alt = altdeg*np.pi/180.0
    # gradient in x and y directions
    dx, dy = np.gradient(idata)
    slope = 0.5*np.pi - np.arctan(np.hypot(dx, dy))
    aspect = np.arctan2(dx, dy)
    odata = np.sin(alt)*np.sin(slope) + np.cos(alt)*np.cos(slope)*np.cos(-az -\
             aspect - 0.5*np.pi)
    # rescale to interval -1,1
    # 1 means maximum sun exposure and 0 means complete shade.
    odata = (odata - odata.min())/(odata.max() - odata.min())
    return odata

il = 255 * illumination(h)

o4 = Image.new('RGBA', il.shape)
for j in range(row_length-1):
	for i in range(row_length-1):
		v = int(il[j,i])
		if 0 <= v < 128:
			alpha = (255 - 2*v)
			o4.putpixel((j,i), (0,0,0,alpha))
		elif v == 128:
			o4.putpixel((j,i), (0,0,0,0))
		elif 128 < v < 256:
			alpha = 2*(v-128)
			o4.putpixel((j,i), (255,255,255,alpha))
		else:
			o4.putpixel((j,i), (255,255,255,0))
o4.save("il_NW_alpha.png")	# NW-illuminated (alpha transparency for use with Inkscape)

Licensing

Morn the Gorn, the copyright holder of this work, hereby publishes it under the following licenses:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license.
Attribution:
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
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GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.
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You may select the license of your choice.
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Category:Images with Python source code Category:Maps of Capri
Category:Bitmap version available Category:CC-BY-SA-3.0 Category:GFDL Category:Images with Python source code Category:License migration redundant Category:Maps of Capri Category:SVG images with embedded raster graphics:Maps Category:SVG maps:Translation possible Category:Self-published work Category:Valid SVG created with Python:Inkscape