File:Povray logo sphere.png
Summary
Description |
English: 3D rendering similar to the POV-Ray program icon using the POV-Ray 'P' logo. Rendered in POV-Ray. This is not an official icon or logo (except for the 'P'). |
Date | |
Source | Own work |
Author | SharkD |
Licensing
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license.
- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
POV-Ray source code
// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
#version 3.7;
#include "logo.inc"
#include "transforms.inc"
#include "finish.inc"
global_settings
{
radiosity
{
always_sample off
brightness 0.3
}
ambient_light 0
charset utf8
assumed_gamma 1
}
sphere
{
0, 1
pigment
{
gradient y
color_map
{
[0/4 color srgb (<0.6,0.7,1.0>+1)/2]
[3/4 color srgb (<0.0,0.1,0.8>+1)/2]
}
}
finish
{
diffuse 0
ambient 0
emission 1
reflection 0
}
scale 2048*16
no_image
}
plane
{
y, -1
texture
{
pigment
{
checker
color srgb 1
color srgb (z+1)/2
}
finish
{
diffuse 0.8
ambient 0.1
}
scale 1/2
}
}
camera
{
orthographic
location -z * 4
direction +z * 4
up +y * 2
right +x * 2 * image_width/image_height
// focal_point <0,0,0>
// aperture 1/16
// blur_samples 512
// confidence 15/16
// variance 1/256
}
light_source
{
<+3,+4,-5,> * +1024,
2
parallel
point_at z
}
light_source
{
<+3,-4,-5,> * -1024,
1
parallel
point_at z
}
object
{
Povray_Logo
pigment
{
planar
color_map
{
[0.0, color srgb <2/2,1/2,1/2,>]
[0.5, color srgb <1/2,2/2,1/2,>]
[1.0, color srgb <1/2,1/2,2/2,>]
}
scale 2
translate y
}
translate -z/4
no_image
no_shadow
}
sphere
{
0, 1
scale z * 1/4
pigment {color srgb 0}
finish
{
ambient 1/128
diffuse 1/128
reflection 7/8
phong 1
phong_size 256
specular 1/8
}
translate +z/4
no_shadow
}